theHUB

 


W :Move Forward
S :Move Back
A :Rotate Left
D :Rotate Right
SpaceBar : Jump
E :Use
LMB: Orbit around the Player
RMB: Rotate Player and Camera at the same time.
LMB + RMB: Snaps the Player to the Camera rotation and allows the mouse to control Player rotation and movement

This is a prototype world for a future project; this is also demonstrating the skills and abilities that we possess in using the Unity3d engine for potential clients or employers.

We have chosen a Theme Park style environment as our testing platform, due to a lot of the features that are more or less represented for the future project and can be easily expressed in a theme park style.



Unity3d Evolver
2012, Allan Wilson: Game Developer, 3D Artist and Graphic Designer
All content is copyright 2012 by allaniwilson.com. All rights reserved.
allan@allaniwilson.com